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Thread Statistics | Show CCP posts - 1 post(s) |

Benny Ohu
Chaotic Tranquility Casoff
1696
|
Posted - 2013.10.21 10:10:00 -
[1] - Quote
OP - there are areas of highsec that probably need nerfs, but I don't think the changes suggested are the right ones. They appear too strong to me. The idea isn't to force people into doing something they don't want to! It's to make living (and manufacturing etc) in low or null worth it to the people who want to live there. |

Benny Ohu
Chaotic Tranquility Casoff
1696
|
Posted - 2013.10.21 10:53:00 -
[2] - Quote
Dracvlad wrote:splergelords please tell us about this word |

Benny Ohu
Chaotic Tranquility Casoff
1698
|
Posted - 2013.10.21 12:20:00 -
[3] - Quote
Dracvlad wrote:As for the question of defining a 0.0 splergelord, Malcanis would be a perfect example, I hope that was educational! 'splergelord' must be a great compliment, but can you please tell us what it means |

Benny Ohu
Chaotic Tranquility Casoff
1698
|
Posted - 2013.10.21 12:44:00 -
[4] - Quote
that's not obvious  |

Benny Ohu
Chaotic Tranquility Casoff
1698
|
Posted - 2013.10.21 14:01:00 -
[5] - Quote
Malcanis wrote:La Nariz wrote:Malcanis wrote:This thread again.
Awesome. Yep, and it'll keep happening until highsec isn't horribly out of balance. Ugh. But it's so tedious making the same simple data-supported points over and over and oh look, thread #12,053 just got posted by some genius who thinks his ideas are so amazingly original that he couldn't possibly put them into the existing thread on page 3, so let's do it over one more time. I know that persistence is an essential component of advocating change, but really there comes a point where it does more harm than good. Is anyone going to change their mind because of this thread? Will a single remotely new or original argument be made? Will any new information that wasn't in the 12,052 other threads on this very topic come to light? it's like fighting the hydra. if the hydra was posting on an npc alt. |

Benny Ohu
Chaotic Tranquility Casoff
1698
|
Posted - 2013.10.21 17:58:00 -
[6] - Quote
Frostys Virpio wrote: Since we know money can also be made in low/null with the difference really being that it is more dangerous, then the amount of money made in high sec should not really bother you because you would also be making money. The choice of living in dangerous sapce is one players make by themself. If you want non-consentual PVP to not cost you a ship, then you ahve to live in more risky place. CCP made sure that you can also make money in the PVP zones but your own choice mean you have to put more effort into it. Prove to me that the risk/reward ratio is more skewed than CCP intended and I will support your crusade because it will be then proven that the game is not balanced as it should be. Until you can do that, I will go with my own theory of "It's currently implemented the way CCP wants it".
It's not like nerfing the income of high-sec would be hard if they really wanted to nerf it.
if parts of the game are badly balanced, and ccp intended it that way, then ccp intended wrong. |
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